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What it looks like

Screens from the game itself — no mock-ups of features that do not exist.

Screenshots taken on iPhone 17 Pro and iPad Pro 13-inch, iOS 26.

On iPhone

The opening screen
The opening screen

One button, and a machine turning quietly behind it so you can see what the game is before you start it.

World one: the chain
World one: the chain

A crank, a gap and a machine. Fill the gap with gears until the movement arrives — no arrow, no pace, no reading.

World two: the arrow
World two: the arrow

The machine now says which way it must turn. One more gear in the chain flips it, and the child finds parity by building it.

World three: the pace
World three: the pace

A pace mark appears: half, double, three times. Gear sizes are no longer interchangeable — the ratio has to be built.

Three stars
Three stars

Stars go to the machine with the fewest gears, so “it worked” and “it worked well” stay different things.

The path of levels
The path of levels

Levels sit along a path through the three worlds, each showing the stars it earned.

Settings
Settings

Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.

On iPad

The same game, laid out for a bigger screen — nothing is cropped and the workbench grows with the bench.

World one: the chain
World one: the chain
World two: the arrow
World two: the arrow
World three: the pace
World three: the pace
Three stars
Three stars
The path of levels
The path of levels
Settings
Settings