What it looks like
Screens from the game itself — no mock-ups of features that do not exist.
Screenshots taken on iPhone 17 Pro and iPad Pro 13-inch, iOS 26.
On iPhone
One button, and a machine turning quietly behind it so you can see what the game is before you start it.
A crank, a gap and a machine. Fill the gap with gears until the movement arrives — no arrow, no pace, no reading.
The machine now says which way it must turn. One more gear in the chain flips it, and the child finds parity by building it.
A pace mark appears: half, double, three times. Gear sizes are no longer interchangeable — the ratio has to be built.
Stars go to the machine with the fewest gears, so “it worked” and “it worked well” stay different things.
Levels sit along a path through the three worlds, each showing the stars it earned.
Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.
On iPad
The same game, laid out for a bigger screen — nothing is cropped and the workbench grows with the bench.