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What it looks like

Screens from the game itself — no mock-ups of features that do not exist.

Screenshots taken on iPhone 17 Pro and iPad Pro 13-inch, iOS 26.

On iPhone

The opening screen
The opening screen

One button, and a structure slowly turning so you can see it is solid rather than drawn.

One shadow
One shadow

The first world: a single card. Copy what you see, and the cubes fall into place by themselves.

Three shadows
Three shadows

Front, side and top must all agree at once. The cards show what is matching, missing and extra as you build.

Cubes that float
Cubes that float

Gravity off. The layer picker chooses which storey you are building on, and shapes with gaps become possible.

Three stars
Three stars

Stars go to the solution with the fewest cubes, so “it worked” and “it worked well” stay different things.

The path of levels
The path of levels

Levels sit along a path through the three worlds, each showing the stars it earned.

Settings
Settings

Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.

On iPad

The same game, laid out for a bigger screen — nothing is cropped and the workbench grows with the board.

One shadow
One shadow
Three shadows
Three shadows
Cubes that float
Cubes that float
Three stars
Three stars
The path of levels
The path of levels
Settings
Settings