What it looks like
Screens from the game itself — no mock-ups of features that do not exist.
Screenshots taken on iPhone 16 Pro and iPad Pro 13-inch, iOS 26.
On iPhone
A signal to start, and a real yard running quietly behind it — two trains, two crossings, missing each other forever.
One train, one gap. Close it and the loop is whole; no arrow, no timer, no reading.
Two trains reached the same rail on the same turn, so both stopped. Nothing is lost — this is the puzzle, not a punishment.
The curly piece takes two turns instead of one. One train is now a turn behind, and the jam is gone.
Two separate loops sharing a crossing. Whether they ever meet depends on how long each lap takes.
Levels sit along a line like stations, changing colour where a new world begins, each showing the stars it earned.
Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.
On iPad
The same game, laid out for a bigger screen — nothing is cropped and the yard grows with the screen.