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What it looks like

Screens from the game itself — no mock-ups of features that do not exist.

Screenshots taken on iPhone 16 Pro and iPad Pro 13-inch, iOS 26.

On iPhone

The opening screen
The opening screen

A signal to start, and a real yard running quietly behind it — two trains, two crossings, missing each other forever.

World one: the track
World one: the track

One train, one gap. Close it and the loop is whole; no arrow, no timer, no reading.

Both arrived at once
Both arrived at once

Two trains reached the same rail on the same turn, so both stopped. Nothing is lost — this is the puzzle, not a punishment.

One loop later
One loop later

The curly piece takes two turns instead of one. One train is now a turn behind, and the jam is gone.

World three: two laps
World three: two laps

Two separate loops sharing a crossing. Whether they ever meet depends on how long each lap takes.

The line of levels
The line of levels

Levels sit along a line like stations, changing colour where a new world begins, each showing the stars it earned.

Settings
Settings

Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.

On iPad

The same game, laid out for a bigger screen — nothing is cropped and the yard grows with the screen.

World one: the track
World one: the track
Both arrived at once
Both arrived at once
One loop later
One loop later
World three: two laps
World three: two laps
The line of levels
The line of levels
Settings
Settings