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AlgoForKids

What it looks like

Seven screens from the game itself — no mock-ups of features that do not exist. Captured on iPhone; the same screens adapt to iPad.

Screenshots taken on iPhone 16 Pro and iPad Pro 11-inch, iOS 26.

On iPhone

The opening screen
The opening screen

One green button. A child who cannot read yet still knows where to press.

The path of levels
The path of levels

Levels sit along a path, each showing the stars it earned. Finished ones stay open to play again.

Building the plan
Building the plan

Command blocks are dragged into the row. The plan is read left to right, exactly as the rabbit will walk it.

A loop with a counter
A loop with a counter

Repeated steps collapse into one block with a number on it — six forward blocks become one.

A function, called twice
A function, called twice

The lower strip is defined once and called from the main plan wherever it is needed.

Settings
Settings

Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.

Three stars
Three stars

Stars are awarded for the shortest solution, so a working answer and a good answer stay different things.

On iPad

The same game, laid out for a bigger screen — nothing is cropped and the blocks grow with the board.

The path of levels
The path of levels
Building the plan
Building the plan
A loop with a counter
A loop with a counter
A function, called twice
A function, called twice
Settings
Settings
Three stars
Three stars