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What it looks like

Six screens from the game itself — no mock-ups of features that do not exist.

Screenshots taken on iPhone 16 Pro and iPad Pro 11-inch, iOS 26.

On iPhone

The opening screen
The opening screen

One button. A child who cannot read yet still knows where to press.

Which side is heavier
Which side is heavier

The first world: no arithmetic, just comparison. The scale answers immediately and honestly.

Make it equal
Make it equal

Both pans in play. Three apples or one melon — often more than one answer is right.

What is in the sack
What is in the sack

Two identical sacks and an apple against seven apples. Filling one sack fills the other.

The path of levels
The path of levels

Levels sit along a path through the market, each showing the stars it earned.

Settings
Settings

Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.

On iPad

The same game, laid out for a bigger screen — nothing is cropped and the stall grows with the board.

Which side is heavier
Which side is heavier
Make it equal
Make it equal
What is in the sack
What is in the sack
The path of levels
The path of levels
Settings
Settings
Three stars
Three stars