What it looks like
Six screens from the game itself — no mock-ups of features that do not exist.
Screenshots taken on iPhone 16 Pro and iPad Pro 11-inch, iOS 26.
On iPhone
One button. A child who cannot read yet still knows where to press.
The first world: no arithmetic, just comparison. The scale answers immediately and honestly.
Both pans in play. Three apples or one melon — often more than one answer is right.
Two identical sacks and an apple against seven apples. Filling one sack fills the other.
Levels sit along a path through the market, each showing the stars it earned.
Music and sound effects have separate volumes, the language changes instantly, and unlocking sits behind a parental gate.
On iPad
The same game, laid out for a bigger screen — nothing is cropped and the stall grows with the board.